
**************************
Window System Introduction
**************************

After starting Blender and closing the :ref:`Splash Screen <splash>`,
the Blender window should look similar to the image below.

.. figure:: /images/interface_window-system_introduction_default-startup.webp
   :align: center

   The default startup Blender window.

Blender's interface is separated into three main parts:

- The :doc:`Topbar </interface/window_system/topbar>` at the very top, consists of the main menu,
  which is used for saving, importing and exporting files, configuring settings, and rendering among other functions.
- :doc:`Areas </interface/window_system/areas>` in the middle, which is the main workspace.
- The :doc:`Status Bar </interface/window_system/status_bar>` at the bottom,
  which displays shortcut suggestions and relevant statistics.


.. figure:: /images/interface_window-system_introduction_default-screen.png

   Blender's default Screen Layout. Topbar (blue), Areas (green) and Status Bar (red).


Customization
=============

.. rubric:: Keyboard shortcuts

Blender makes heavy use of keyboard shortcuts to speed up work.
These can be customized in the :ref:`Keymap Editor <prefs-input-keymap-editor>`.


.. rubric:: Theme colors

Blender allows for most of its interface colors to be changed to suit the needs of the user.
If you find that the colors you see on screen do not match those
in the Manual, it could be that your default theme has been altered.
Creating a new theme or selecting/altering a preexisting one can be done by opening
the :doc:`Preferences </editors/preferences/index>` and clicking on the *Themes* tab.

.. rubric:: Accessibility

Blender has several options for visibility customization,
including resolution scale, and the ability to load custom fonts.
These settings can be configured in the :doc:`Interface Preferences </editors/preferences/interface>`.
