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  Storyboarding
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Storyboarding in Blender provides a flexible way to plan, visualize, and iterate on shots before production begins.
It combines 2D drawing, 3D layout, and video editing tools into a single, non-destructive workflow.

Using Blender, artists can create storyboards directly inside the same environment used for layout, animation, and
rendering. This allows early creative decisions about composition, timing, and camera movement to remain consistent
throughout production.

A typical storyboarding setup in Blender involves:

- **Multiple Scenes:** Each scene represents an individual shot or camera setup, keeping assets and timelines
  organized.
- **Grease Pencil Drawings:** Used to sketch story panels directly in 3D space or over cameras for quick visual
  blocking.
- **Video Sequence Editor:** Combines scene strips, sound, and timing adjustments into a complete sequence.
- **Linked Assets:** Enables reuse of characters, props, and sets across multiple scenes, ensuring visual consistency.
- **Asset Libraries and Overrides:** Provide a structured way to manage shared resources across a production.

This workflow bridges the gap between 2D storyboarding and 3D previsualization, supporting both traditional drawn
storyboards and 3D layout boards (often called "3D animatics"). It scales from solo projects to collaborative
pipelines, where multiple artists contribute to shots, layout, and editorial in parallel.

Blender's integrated design means that storyboards, timing edits, and scene data remain connected. Changes to a
camera, pose, or Grease Pencil drawing automatically update in the edit—streamlining revisions and enabling rapid
iteration from concept to final animation.


Getting Started
===============

Blender includes a built-in *Storyboarding* app template designed to provide
a quick and practical starting point for new storyboard projects.

.. toctree::

   app_template.rst
