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Introduction
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Mesh modeling typically consists of roughly blocking out the shape using
:doc:`primitives </modeling/meshes/primitives>`, then using various tools
to add detail and create more intricate parts.

The 3D Viewport has three principal :doc:`modes </editors/3dview/modes>` for this:

Object Mode
   Supports basic operations such as creating objects,
   joining objects, and managing shape keys and UV/color layers.
Edit Mode
   Used for the majority of polygon-based mesh editing.
   This chapter mainly deals with this mode.
Sculpt Mode
   An alternative editing mode which uses brushes to deform the mesh as though it were a piece of clay.
   See the :doc:`Sculpting & Painting </sculpt_paint/sculpting/introduction/general>` section.
