.. _rna_enum_texture_type_items:

Texture Type Items
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:NONE: None.

:BLEND: Blend.

   Procedural - create a ramp texture.
:CLOUDS: Clouds.

   Procedural - create a cloud-like fractal noise texture.
:DISTORTED_NOISE: Distorted Noise.

   Procedural - noise texture distorted by two noise algorithms.
:IMAGE: Image or Movie.

   Allow for images or movies to be used as textures.
:MAGIC: Magic.

   Procedural - color texture based on trigonometric functions.
:MARBLE: Marble.

   Procedural - marble-like noise texture with wave generated bands.
:MUSGRAVE: Musgrave.

   Procedural - highly flexible fractal noise texture.
:NOISE: Noise.

   Procedural - random noise, gives a different result every time, for every frame, for every pixel.
:STUCCI: Stucci.

   Procedural - create a fractal noise texture.
:VORONOI: Voronoi.

   Procedural - create cell-like patterns based on Worley noise.
:WOOD: Wood.

   Procedural - wave generated bands or rings, with optional noise.
