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Introduction
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Blender provides a variety of operators for editing meshes. They are available through the
menu and context menu of the 3D Viewport when in :doc:`Edit Mode </editors/3dview/modes>`.
Some menus can also be opened as a popover with a keyboard shortcut:

- :kbd:`Ctrl-V` Vertex
- :kbd:`Ctrl-E` Edge
- :kbd:`Ctrl-F` Face

Some operators allow interactively transforming a mesh element or changing a value by
moving the mouse. These usually also support holding :kbd:`Ctrl` to toggle snapping,
and :kbd:`Shift` to change more slowly for better precision.
